No Man's Sky. Horrible VR Performance. Nice Game, but seemes not optimised for VR - even in absolute minimum settings with all online funtions disabled this looks really bad and runs even worse. Tested with Ryzen 5600X, B550 Chipset, 32GB DDR4 RAM, RTX 3070 Ti - Game installed on M2 PCI-E 4.0 SSD- using Occulus Link with Steam VR (i know, ♥
If you are stuttering and having fps issues still follow the guide but something that has helped me go from 45FPS to 60FPS consistently is setting your HZ mode in the Windows Mixed Reality Portal to 60HZ/60FPS instead of 90HZ. I now have 0.8% reprojection instead of 48%+..
Meanwhile I'm playing on my VRR enabled monitor (40-60hz range) at 2560x1440 with Psycho RT and Psycho Screenspace, everything turned on except (film grain lens flare chromatic aberration motion blur) with DLSS Balanced, have been doing that since game came out and even after RT Shadows got upgraded in 1.5 patch (which costs performance everybody with RT) I didn't have to change my settings. Running No Man's Sky on a Low-End PC (Visions Update) Game tweak 1. Low-End Config file is located in - No Mans Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.xml 2I just downloaded NMS through game pass on pc, and it runs fine until I decide to change the video settings. If I change something and hit “apply” the screen is frozen to the menu, yet I can still hear the game running in the background (I can hear myself moving and shooting etc.) When force the game to close, and re-open it has saved the
106NQL.